Thursday, August 30, 2018

Blog is still alive.

Yes this blog is still alive.  Some new stuff will be posted shortly after Brisbane Oldhammer day 15th September 2018.

Cheers
John

Monday, December 18, 2017

Heroquest - Quest 6: Legacy of the Orc Warlord


Preamble...
Brighttower woke to the cold that chilled him to his bones.  What was happening? Oh that’s right he was captured.  With the full return of his senses he found that he was naked and lying on the stone floor of what must be a cell.  What woke him even faster was that he was in the unenviable position of looking a Axebiter, from a sixty-nine position, this would not be good if the Barbarian woke up.
Sitting bolt upright he saw that the others were still unconscious.  He had only had the dregs left to finish of the poisoned wine, so he was “luckily” the first one awake.  He saw no point is waking his companions, what was the point.  There was only one door to the cell, out of habit and a way to keep warm and focused he checked for any secret exits the room.  To his regret there was only one door, grilled section at head height and solid oak.
After some time the rest of the group regained consciousness and bemoaned their fate.
“How will we get out of here, do you have a plan Brighttower,” asked Fairtree.
“Why doesn’t one of us complain of being deathly ill and in need of aide.  When the guard comes in, we overpower him, grabs the keys and leg it,” posed Stumpgrinder.
“Has that ever worked in the past Stumpy?” Axebiter sarcastically queried.
“Well it seems to work in all the situations I’ve ever heard of!”
“Or we could just walk out the door, it’s bloody well unlocked!  Right lets leg it then,” said Brighttower after he had tried the handle to the door.  To his surprise, the hinges were well oiled and opening the door elicited no response from outside.  A quick look left and right showed only a single Goblin dozing at his post.
With the cool Dungeon air whipping around their nether regions the group made their dash to freedom.

Lair of the Orc Warlord

The sixth Quest in the Quest Book for Heroquest.
In this game it took the player 28 turns to complete the Quest with every character surviving, well not really two did succumb to death, however the use of Fate Points allows the Campaign to continue.

In this Quest the Characters had to enter the room to collect their gear, unlike the impression given that one Character carried the lot to divvy out as pleased.

Order of play was Dwarf (Ramble Stumpgrinder), Wizard (Barodis Brighttower), Elf (Silverleaf Fairtree), Barbarian (Grim Axebiter), and the finally the GM or Evil Wizard.

Turn 1
Dwarf moves.
Wizard moves.
Elf moves.
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, 1 wound inflicted.

Dwarf (Body 7) (0 Kills)
Wizard (Body 4) (0 kills)
Elf (Body 6) (0 kills)
Barbarian (Body 7/8) (0 kills)

Turn 2
Dwarf moves.
Wizard moves, finds equipment, agreement made to take Talisman of Lore.
Elf moves, finds equipment.
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, 1 wound inflicted.

Dwarf (Body 7) (0 Kills)
Wizard (Body 4) (0 kills)
Elf (Body 6) (0 kills)
Barbarian (Body 6/8) (0 kills)

Turn 3
Dwarf moves, finds equipment.
Wizard moves.
Elf moves.
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, 1 wound inflicted.

Dwarf (Body 7) (0 Kills)
Wizard (Body 4) (0 kills)
Elf (Body 6) (0 kills)
Barbarian (Body 5/8) (0 kills)


Turn 4
Dwarf moves.
Wizard moves.
Elf moves.
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, misses. Fimir remembers to move!

Dwarf (Body 7) (0 Kills)
Wizard (Body 4) (0 kills)
Elf (Body 6) (0 kills)
Barbarian (Body 5/8) (0 kills)

Turn 5
Dwarf moves, throws Hand axe at Orc, dead Orc.
Wizard moves.
Elf moves and searches for treasure, finds Nothing!
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, misses. Fimir moves.

Dwarf (Body 7) (1 Orc Kills)
Wizard (Body 4) (0 kills)
Elf (Body 6) (0 kills)
Barbarian (Body 5/8) (0 kills)


Turn 6
Dwarf searches for treasure, finds Gold! 25gc.
Wizard searches for treasure, finds Holy Water.
Elf moves and searches for secret doors, finds none.
Barbarian fights Goblin, misses.
GM has Goblin fight Barbarian, 1 wound inflicted. Fimir waits.

Dwarf (Body 7) (1 Orc Kills), 25gc
Wizard (Body 4) (0 kills), Holy Water
Elf (Body 6) (0 kills)
Barbarian (Body 4/8) (0 kills)


Turn 7
Dwarf moves.
Wizard moves.
Elf moves.
Barbarian fights Goblin, kills Goblin – runs away from Fimir.
GM has Fimir move.

Dwarf (Body 7) (1 Orc Kills), 25gc
Wizard (Body 4) (0 kills), Holy Water
Elf (Body 6) (0 kills)
Barbarian (Body 4/8) (1 Goblin kills)

Turn 8
Dwarf fights Fimir, dead Fimir.
Wizard moves.
Elf moves.
Barbarian moves.
GM has no actions.

Dwarf (Body 7) (1 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (0 kills), Holy Water
Elf (Body 6) (0 kills)
Barbarian (Body 4/8) (1 Goblin kills)

Turn 9
Dwarf moves.
Wizard moves.
Elf moves.
Barbarian moves.
GM has no actions.

Dwarf (Body 7) (1 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (0 kills), Holy Water
Elf (Body 6) (0 kills)
Barbarian (Body 4/8) (1 Goblin kills)


Turn 10
Dwarf fights Orc, misses.
Wizard fights Orc, kills Orc.
Elf shoots Orc, kills Orc.
Barbarian moves.
GM has an Orc fight Elf, 1 wound inflicted.  An Orc fights the Elf, 1 wound inflicted. Fimir fights Dwarf, 1 wound inflicted. Orc fights Dwarf, 1 wound inflicted.

Dwarf (Body 5/7) (1 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (1 Orc kills), Holy Water
Elf (Body 4/6) (1 Orc kills)
Barbarian (Body 4/8) (1 Goblin kills)

Turn 11
Dwarf fights Orc, dead Orc.
Wizard fights Orc, kills Orc.
Elf shoots Orc, misses.
Barbarian fights Fimir, misses.
GM has an Orc fight Elf, 1 wound inflicted.  Fimir fights Dwarf, 1 wound inflicted. Orc fights Dwarf, 1 wound inflicted.

Dwarf (Body 3/7) (2 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (2 Orc kills), Holy Water
Elf (Body 3/6) (1 Orc kills)
Barbarian (Body 4/8) (1 Goblin kills)

Turn 12
Dwarf fights Orc, misses.
Wizard fights Orc, kills Orc.
Elf fights Orc, kills Orc.
Barbarian fights Fimir, misses.
GM has Fimir fights Dwarf, 1 wound inflicted. Orc fights Dwarf, 1 wound inflicted.

Dwarf (Body 1/7) (2 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills)
Barbarian (Body 4/8) (1 Goblin kills)


Turn 13
Dwarf fights Orc, dead Orc.
Wizard moves.
Elf shoots Fimir,dead Fimir.
Barbarian searches for treasure, finds Gold! 20gc
GM has no actions.

Dwarf (Body 1/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills)
Barbarian (Body 4/8) (1 Goblin kills), 20gc

Turn 14
Dwarf moves and searches for treasure, finds Potion of Healing! 4 body points restored. (In reality he found a Trap! and died, but fate stayed its fickle hand.)
Wizard moves, fights Fimir, misses.
Elf moves and searches for treasure, finds Jewels, 50gc.
Barbarian moves and fights Fimir, misses.
GM has Fimir fight Wizard, 1 wound inflicted.  Orc fights Barbarian, 1 wound inflicted.

Dwarf (Body 5/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 3/8) (1 Goblin kills), 20gc

Turn 15
Dwarf moves.
Wizard fights Fimir, misses.
Elf moves.
Barbarian fights Fimir, misses.
GM has Fimir fight Wizard, 1 wound inflicted.  Orc fights Barbarian, 1 wound inflicted.

Dwarf (Body 5/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 2/4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 2/8) (1 Goblin kills), 20gc


Turn 16
Dwarf moves.
Wizard fights Fimir, misses.
Elf moves.
Barbarian fights Orc, dead Orc (wishes that he had stuck with the Fimir).
GM has Fimir fight Wizard, 1 wound inflicted.

Dwarf (Body 5/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 1/4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 2/8) (1 Goblin kills, 1 Orc kills), 20gc

Turn 17
Dwarf moves.
Wizard fights Fimir, misses.
Elf moves.
Barbarian fights Fimir, kills Fimir
GM has no actions.

Dwarf (Body 5/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 1/4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 2/8) (1 Goblin kills), 20gc

Turn 18
Dwarf moves.
Wizard cast spell – Water of Healing, 4 body points restored, full health.
Elf moves.
Barbarian searches for treasure, find Wandering Monster! Fimir misses.  (In reality wounds were taken that killed him, however Fate was cheated.)
GM has Fimir fight Barbarian, misses. (Yes he really did miss!)

Dwarf (Body 5/7) (3 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 1/8) (1 Goblin kills), 20gc


Turn 19
Dwarf moves, fights Orc, dead Orc.
Wizard cast spell – Heal Body on Barbarian, 4 body points restored, full health.
Elf moves and searches for treasure, find Wandering Monster! Fimir, 1 wound inflicted. 
Barbarian fights Fimir, dead Fimir.
GM has Fimir fight Elf, 1 wound inflicted.

Dwarf (Body 5/7) (4 Orc Kills, 1 Fimir kills), 25gc
Wizard (Body 4) (3 Orc kills), Holy Water
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 1/8) (1 Goblin kills, 1 Fimir kills), 20gc

Turn 20
Dwarf fights Fimir, dead Fimir.
Wizard searches for treasure, finds Wandering Monster! Fimir does 1 wound.
Elf searches, finds Potion of Healing, consumes immediately, 4 body points restored.
Barbarian searches for treasure, find Wandering Monster! 1 wound inflicted (Just as well he was healed.)
GM has Fimir fight Barbarian, misses. (Yes he really did miss!)

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 5/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 4/8) (1 Goblin kills, 1 Fimir kills), 20gc

Turn 21
Dwarf searches for treasure, finds Potion of Strength.
Wizard fights Fimir, misses.
Elf searches, finds Trap! 1 wound inflicted.
Barbarian fights Fimir, dead Fimir.
GM has no actions to take.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 4/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 4/8) (1 Goblin kills, 2 Fimir kills), 20gc


Turn 22
Dwarf moves.
Wizard moves.
Elf moves.
Barbarian moves.
GM has no actions to take.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 4/6) (2 Orc kills, 1 Fimir kills), 50gc
Barbarian (Body 4/8) (1 Goblin kills, 2 Fimir kills), 20gc

Turn 23
Dwarf moves, fights Goblin, dead Goblin.
Wizard moves.
Elf moves, shoots Goblin, dead Goblin.
Barbarian moves.
GM has Grak attack Elf, 1 wound inflicted.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 1 Goblin kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 3/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc
Barbarian (Body 4/8) (1 Goblin kills, 2 Fimir kills), 20gc

Turn 24
Dwarf moves, fights Grak, misses.
Wizard moves.
Elf fights Grak, misses.
Barbarian moves.
GM has Grak attack Elf, 2 wounds inflicted. (Looks like there will be a third death...)

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 1 Goblin kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc
Barbarian (Body 4/8) (1 Goblin kills, 2 Fimir kills), 20gc


Turn 25
Dwarf moves, fights Grak, dead Grak.
Wizard moves.
Elf searches for treasure, Gold! 50gc
Barbarian moves.
GM has no actions to take.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 1 Goblin kills), 25gc
Wizard (Body 3/4) (3 Orc kills), Holy Water
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc, 50gc
Barbarian (Body 4/8) (1 Goblin kills, 2 Fimir kills), 20gc

Turn 26
Dwarf searches for treasure, finds Gold! 40gc, misses next turn.
Wizard moves, searches for treasure, Gold! 25gc
Elf searches for treasure, finds Potion of Speed.
Barbarian fights Orc, dead Orc
GM has Goblin fight Barbarian, 1 wound inflicted. Goblin fights Barbarian, 1 wound inflicted.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 1 Goblin kills), 25gc, 40gc
Wizard (Body 3/4) (3 Orc kills), Holy Water, 25gc
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc, 50gc, Potion of Speed.
Barbarian (Body 2/8) (1 Goblin kills, 2 Fimir kills), 20gc

Turn 27
Dwarf fights Goblin, dead Goblin.
Wizard casts Ball of Flame, dead Goblin.
Elf moves.
Barbarian moves, leaves Dungeon.
GM has no actions to take.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 2 Goblin kills), 25gc, 40gc
Wizard (Body 3/4) (3 Orc kills, 1 Goblin kills), Holy Water, 25gc
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc, 50gc, Potion of Speed.
Barbarian (Body 2/8) (1 Goblin kills, 2 Fimir kills), 20gc


Turn 28
Dwarf moves, leaves Dungeon.
Wizard moves, leaves Dungeon.
Elf moves, leaves Dungeon.
GM has no actions to take.

Dwarf (Body 5/7) (3 Orc Kills, 2 Fimir kills, 2 Goblin kills), 25gc, 40gc
Wizard (Body 3/4) (3 Orc kills, 1 Goblin kills), Holy Water, 25gc
Elf (Body 1/6) (2 Orc kills, 1 Fimir kills, 1 Goblin kills), 50gc, 50gc, Potion of Speed.
Barbarian (Body 2/8) (1 Goblin kills, 2 Fimir kills), 20gc

Conclusion
“You poor man, here have a drink, I’m sure even the greatest have suffered as you have.”
“Who are you talking to Brighttower,” asked Fairtree.  The Elf was puzzled as he could not see anyone about but his fellow companions.
“Oh Fairtree, I’m talking to the writer of these Quests we’ve been on.  Seems he’s having writers block and having a wee bit of a problem coming up with dialogue for us to say.”
“Well it happens to the best of us I’m sure, maybe it’s time for a rest.”
“Yes a rest might just do the trick, let’s wait and see if our journey continues in short while.”


FINAL THOUGHTS
Finally got to kill some characters, either the Quests are taking a toll or the dice are finally swaying against the Characters.

At the end of this Quest the Characters stats remained the same, and they were left with the following pieces of equipment.

Dwarf, Helmet, Battle Axe, 2 x Hand axes, 200gc
Elf, Shield, Crossbow, Broadsword, TALISMAN OF LORE, 165gc
Barbarian, Helmet, Chain Mail, Shield, Spear, 190gc
Wizard, Staff, 805gc

Thanks for taking the time to read this, I hope you enjoyed.

Till next time.

The Hon. John

Sunday, December 17, 2017

Heroquest - Quest 5: Melar's Maze


Preamble...
“Look! There it is, after weeks of trudging through this overpriced burg we have finally found the temple which houses Melar’s Maze.” Shouted Brighttower to his companions over the din of the market place.
“Why don’t you shout a little louder Brighttower, I don’t think those thieves over by the Inn heard you.” Replied Fairtree as he swept the market place in his paranoid state of mind. Several weeks on the run from Prince Magnus, the ambushes, the binge drinking, the delights of ladies of negotiable services, further ambushes (usually in said places of negotiable service), midnight escapes over roof tops, and finally the chance to legally kill something.  He was looking forward to some mindless violence to stop his inner voices.
“Where is it? I can’t see anything from down here,” came a petulant complaint from Stumpgrinder.
Axebiter picked the dwarf up by the back of his collar, certainly strangling the Dwarf in the process and showed him their destination before dropping him to the ground.  Axebiter was in a peevish mood, the craftshop had run out of pink and purple wool, stemming all his plans to finish his woollen onesies.  There is no more peril that can befall a shop keeper if a Barbarian is denied his passions.  Poor Lynal the shop owner wouldn’t be sitting down for at least a week, he was glad he hadn’t offended the Barbarian, who knows what might have happened as a result.
“Brizzy said there was money to be made from this run, good money by all accounts.”
“Yeah and what’s the odds Brizzy is laying on our survival.  I have this feeling that all our encounters and setbacks have been from the interference of that infernal bookmaker.” Fairtree continued to scan the crowd, then spotted it, the shadow which had been lurking at the edges of his sight. Ignoring the others he dashed to the steps of Temple, laughing insanely as he pulled his crossbow out, loaded it and shot at the point where he had last seen the shadow.
Screams came from the crowd and the market place quickly saw a stampede as everyone sought the safety of cover or distance.  From the crowd a cry emerged, “my name is Disham, you killed my pedigree dachshund, prepare to die!” A woman stood up holding the lifeless body of an especially overfed and pampered pooch.
“Right time to go everyone!” bellowed Brighttower as he dashed to the Elf’s location, quickly followed by the other two companions. He grabbed Fairtree roughly by the ear, just as the crossbow bolt shot off and bolted into the Temple interior.
The lurking shadow waited.

Melar’s Maze

The fifth Quest in the Quest Book for Heroquest.
In this game it took the player 15 turns to complete the Quest with every character surviving. 

Order of play was Wizard (Barodis Brighttower), Elf (Silverleaf Fairtree), Barbarian (Grim Axebiter), Dwarf (Ramble Stumpgrinder), and the finally the GM or Evil Wizard.

Turn 1
Wizard searches for treasure, finds Heroic Brew.
Elf searches for treasure, finds Gold! 50gc
Barbarian searches for treasure, finds Wandering Monster!  Zombie attacks, inflicts 1 wound.
Dwarf searches for treasure, finds Treasure Horde! 100gc
GM has Zombie fight Barbarian, misses.

Wizard (Body 4) (0 kills), Heroic Brew
Elf (Body 6) (0 kills), 50gc
Barbarian (Body 7/8) (0 kills)
Dwarf (Body 7) (0 Kills), 100gc

Turn 2
Wizard moves and sets of Falling Rocks.  Escapes harm but is trapped on the other side!
Elf moves.
Barbarian fights Zombie, dead Zombie.
Dwarf moves.
GM has Mummy move towards Wizards (slow and steady wins the race!)

Wizard (Body 4) (0 kills), Heroic Brew
Elf (Body 6) (0 kills), 50gc
Barbarian (Body 7/8) (1 Zombie kills)
Dwarf (Body 7) (0 Kills), 100gc


Turn 3
Wizard casts a spell – Ball of Flame at Mummy, dead Mummy.
Elf searches for treasure, finds Melar’s Key, touches it and activates secret door.
Barbarian searches for treasure, finds Potion of Healing.
Dwarf searches for treasure, finds Wandering Monster.  Zombie fails to wound.
GM has Zombie fight Dwarf, misses.

Wizard (Body 4) (1 Mummy kills), Heroic Brew
Elf (Body 6) (0 kills), 50gc
Barbarian (Body 7/8) (1 Zombie kills), Potion of Healing.
Dwarf (Body 7) (0 Kills), 100gc

Turn 4
Wizard moves.
Elf searches for treasure, finds Potion of Strength.
Barbarian searches for treasure, finds Gold! 25gc
Dwarf fights Zombie, dead Zombie.
GM has no actions.

Wizard (Body 4) (1 Mummy kills), Heroic Brew
Elf (Body 6) (0 kills), 50gc, Potion of Strength
Barbarian (Body 7/8) (1 Zombie kills), Potion of Healing, 25gc
Dwarf (Body 7) (1 Zombie Kills), 100gc


Turn 5
Wizard moves.
Elf moves and opens door activating Gargoyle.  It’s alive!
Barbarian fights the Gargoyle, misses.
Dwarf fights Gargoyle, kills Gargoyle.
GM has Skeletons move.

Wizard (Body 4) (1 Mummy kills), Heroic Brew
Elf (Body 6) (0 kills), 50gc, Potion of Strength
Barbarian (Body 7/8) (1 Zombie kills), Potion of Healing, 25gc
Dwarf (Body 7) (1 Zombie Kills, 1 Gargoyle kills), 100gc

Turn 6
Wizard moves.
Elf jumps the Pit successfully, fights a Skeleton, dead Skeleton.
Barbarian searches for treasure, finds Gold! 20gc
Dwarf searches for treasure, finds Gold! 25gc
GM has Skeleton fight Elf, 1 wound inflicted. Skeleton fights Elf, 1 wound inflicted.

Wizard (Body 4) (1 Mummy kills), Heroic Brew
Elf (Body 4/6) (1 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 7/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc
Dwarf (Body 7) (1 Zombie Kills, 1 Gargoyle kills), 100gc, 25gc


Turn 7
Wizard moves.
Elf fights a Skeleton, dead Skeleton.
Barbarian searches for treasure, finds Trap! 1 wound inflicted.
Dwarf searches for treasure, finds Wandering Monster! Zombie inflicts 1 wound.
GM has Skeleton fight Elf, misses. Zombie fights Dwarf, 1 wound inflicted.

Wizard (Body 4) (1 Mummy kills), Heroic Brew
Elf (Body 4/6) (2 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 6/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc
Dwarf (Body 6/7) (1 Zombie Kills, 1 Gargoyle kills), 100gc, 25gc

Turn 8
Wizard moves.
Elf fights a Skeleton, dead Skeleton.
Barbarian fails to jump the Pit, 1 wound inflicted.
Dwarf fights Zombie, dead Zombie.
GM has Skeleton fight Wizard, 1 wound inflicted.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 4/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 5/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills), 100gc, 25gc


Turn 9
Wizard fights a Skeleton, dead Skeleton.
Elf searches for secret doors, none found.
Barbarian searches for treasure, finds a Trap!, 1 wound inflicted.
Dwarf moves.
GM has no actions.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 4/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 4/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 1 Skeleton kills), 100gc, 25gc

Turn 10
Wizard moves.
Elf fails to jump the Pit, 1 wound inflicted.
Barbarian searches for treasure, finds Potion of Resilience.
Dwarf searches for secret doors, finds one.
GM has no actions.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 4/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 1 Skeleton kills), 100gc, 25gc


Turn 11
Wizard moves and jumps Pit, searches for secret doors, finds none.
Elf moves.
Barbarian moves and successfully jumps the Pit.
Dwarf moves and successfully jumps the Pit.
GM has no actions.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 4/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 1 Skeleton kills), 100gc, 25gc

Turn 12
 Wizard moves, blocked by other Characters.
Elf moves.
Barbarian moves.
Dwarf moves.
GM has no actions.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 4/8) (1 Zombie kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 1 Skeleton kills), 100gc, 25gc


Turn 13
Wizard moves and jumps the Pit successfully.
Elf moves and jumps the Pit successfully.
Barbarian fights Skeleton, dead Skeleton.
Dwarf moves and jumps the Pit successfully
GM has Zombie fight Barbarian, misses. Mummy fights Barbarian, 1 wound inflicted. Skeleton moves to block door.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 3/8) (1 Zombie kills, 1 Skeleton kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 1 Skeleton kills), 100gc, 25gc

Turn 14
Wizard moves.
Elf moves.
Barbarian fights Zombie, dead Zombie.
Dwarf fights Skeleton, dead Skeleton.
GM has Mummy fights Barbarian, 1 wound inflicted.

Wizard (Body 3/4) (1 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength
Barbarian (Body 2/8) (2 Zombie kills, 1 Skeleton kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 2 Skeleton kills), 100gc, 25gc


Turn 15
Wizard casts a spell – Genie. Genie fights Mummy, dead Mummy.
Elf searches for treasure, finds Talisman of Lore.
Barbarian searches for treasure, finds Wandering Monster! Zombie inflicts 1 wound.
Dwarf fights Zombie, dead Zombie.
GM has no actions to take.

Wizard (Body 3/4) (2 Mummy kills), Heroic Brew
Elf (Body 3/6) (3 Skeleton kills), 50gc, Potion of Strength, Talisman of Lore
Barbarian (Body 2/8) (2 Zombie kills, 1 Skeleton kills), Potion of Healing, 25gc, 20gc, Potion of Resilience
Dwarf (Body 6/7) (2 Zombie Kills, 1 Gargoyle kills, 2 Skeleton kills), 100gc, 25gc

Turn 16 +
Wizard heals the Barbarian for 4 body points, which helped as he failed his jump of the Pit and took a wound.  Everyone else made it out OK.


Conclusion
“Do you think it’s safe to leave this place?” Whispered Fairtree to nobody in particular.
“Oh what do you think you paranoid tree hugger.  You killed rich bitches, bitch, I’m sure they’ll overlook the matter in a few minutes.” Brighttower sarcastically replied.
“Good, then we can go back to...” said Stumpgrinder before he was interrupted by an... interruption.
“Psst”
“Who’s there?”
“A friend who can help you out of your predication, ha ha ha, for a small fee of course.” Came a heavily accented voice from an alcove.
“Oh and what sort of fee is this going to cost us?
“Very little my friends, you see you have made the notice of my master who is very keen to meet you.  He has asked me to see if you would be agreeable to meet.  I know a way out of here that none of the city guard knows of.”
“Well come forward... friend - and let us see who we are talking terms with?”
A humanoid figure detached itself from the alcove and stepped into view.  The voice indicated a masculine sex, as did the posture, though Brighttower had been fooled before – that time in Marienburg at the docks, he wished he could banish that encounter from his memory.
The figure was muffled in clothes and bandages, hiding his features completely.
“See, nothing to be worried about, you do have me at a disadvantage, just in number alone.”
“All right friend, lead the way then and let’s discuss matters further once we are free of this place.”
They all trudged further into the depths of the Maze, taking turns here and there at what could only be seen as random.  Hours passed and tempers flared at what seemed to be a clever ploy to lure them to their doom.
“I could really do with a drink right about now,” whinged Stumpgrinder.
As if on cue the hooded guide pulled a bottle from his belt and passed it to the Dwarf.  Stumpgrinder drew a large swig, belched and with uncommon charity passed the bottle around.  It was only as Brighttower had drained the last dregs and his tongue tasted the poison that he knew they were doomed.  His vision swam, his knees buckled and he fell to the cold stone tiles. 
“My name is Grak, you killed my father, prepare to take a very, very, long time dying. Hahahahahahahaha,” laughed Grak before coughing violently and uncontrollably.


FINAL THOUGHTS
My worries about the parties equipment and power seems to be answered in the next Quest, Legacy of the Orc Warlord. 

At the end of this Quest the Characters stats remained the same, and they were left with the following pieces of equipment.

Dwarf, Helmet, Battle Axe, 2 x Hand axes, 135gc
Elf, Shield, Crossbow, Broadsword, TALISMAN OF LORE, 65gc
Barbarian, Helmet, Chain Mail, Shield, Spear, 170gc
Wizard, Staff, 780gc

Thanks for taking the time to read this, I hope you enjoyed.

Till next time.


The Hon. John

Heroquest - Quest 4: Prince Magnus' Gold


Preamble...
The award ceremony and elevation of the proclaimed Champions had just been completed.  The Emperor’s gold was weighing down heavily on the Adventurers and the look Prince Magnus was giving them made them all nervous.  Would they be allowed to keep this bounty which the Imperial Herald had just delivered?
Before anymore could come of these developing circumstances, the doors opened and a number of heavily armed men, some showing recent signs of battle marched in.  The court was filled with whispers, weren’t these the men charged with protecting and delivering the Principalities taxes to the Emperor?
“Where are the taxes owed to the Emperor, Prince Magnus?” demanded the leader of the group.
“Why, they are in your hands Captain Hagraden, I – as well as you oversaw the monies being secured to your caravan.  Why am I now being asked where the money is?” replied Magnus with a very straight and maybe guileful face.
“This is the third year running Prince that the taxes due from your Principality have failed to reach the Imperial treasuries.  This cannot be a coincidence, once maybe, twice worrisome, thrice trending to treasonous.  I doubt the Emperor will be forgiving.”
“Is it my fault that the Emperor banished me to such troublesome lands?  I have done my duties to the letter; you should be more worried about your own skin Captain.  While it is true that the taxes have been hijacked on their way to the Capital, the Imperial Court did increase the guards at each instance.  I think it is some ploy by rivals or some nefarious machinations within the Imperial Treasury.  I will look into matters here and see if I can find the money, but you will have to report your failure to your superiors.  I do hope you have a very strong neck...”
A wicked grin spread across the Princes face, and Captain Hagraden resigned himself to his fate.  He gestured for his men to leave and followed them out.
“Right then my newly minted Champions I have a job for you! By chance I have the location of a band of bandits who have been terrorising the countryside.  I think it’s time you deal with them and return to their rightful owners – that’s me in case you might forget, any and all booty located there.”
It was only a coincidence that the gold in those chests just happened to equal the sum of the Principalities taxes.  A coincidence indeed - after all, he did have to tidy up the loose ends.

Prince Magnus’ Gold

The fourth Quest in the Quest Book for Heroquest.

In this game it took the player 22+ turns to complete the Quest with every character surviving.  However with the equipment obtained from being upgraded to Champions did provide the Characters with a better survival/killing potential than previous.  I assume that with the later Quests a greater difficulty will be found.

Here is what each Character can do at the start of the Quest.


Dwarf:
The Helmet – gives one extra combat die in defence. (Defend: 3)
The Battle axe – roll four combat die in attack, may not use with a shield. (Attack:4)


Barbarian:
 The Helmet – gives one extra combat die in defence.
Chain Mail – gives three combat dice in defence.
Shield – gives an extra combat die in defence. (Final Defend: 5)
Spear – gives two combat dice in attack, can attack diagonally, can be throw – but lost as a result.


Elf:
Shield – gives an extra combat die in defence. (Defend: 3)
Crossbow – gives three combat dice in attack, not useable against adjacent opponents.


Wizard:
Staff – two combat dice in attack, can attack diagonally. (Attack: 2)

Order of play was Dwarf (Ramble Stumpgrinder), Barbarian (Grim Axebiter), Elf (Silverleaf Fairtree),  Wizard (Barodis Brighttower), and the finally the GM or Evil Wizard.

Turn 1
Dwarf searches for treasure, finds Gem! 50gc
Barbarian searches for treasure, finds Potion of Healing.
Elf searches for treasure, finds Potion of Strength.
Wizard searches for treasure, finds 60gc, misses next turn.
GM takes no actions.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (0 kills), Potion of Healing
Elf (Body 6) (0 kills), Potion of Strength
Wizard (Body 4) (0 kills), 60gc

Turn 2
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves, fights a Goblin, kills Goblin.
GM has Goblin fight Wizard, inflicts 1 wound.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (0 kills), Potion of Healing
Elf (Body 6) (0 kills), Potion of Strength
Wizard (Body 3/4) (1 Goblin kills), 60gc

Turn 3
Dwarf moves.
Barbarian fights Goblin, kills Goblin.
Elf searches for treasure, finds Gold! 10gc
Wizard searches for treasure, finds Gold! 50gc
GM has Orc move up corridor.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 6) (0 kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc


Turn 4
Dwarf moves.
Barbarian moves.
Elf use Crossbow to shoot Orc, dead Orc.
Wizard moves.
GM has no actions.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 6) (1 Orc kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc

Turn 5
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves.
GM has no actions.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 6) (1 Orc kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc

Turn 6
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves.
GM has no actions.

Dwarf (Body 7) (0 Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 6) (1 Orc kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc


Turn 7
Dwarf fights Orc, dead Orc.
Barbarian moves.
Elf fights an Orc, misses.
Wizard moves.
GM has Orc fight Elf, inflicts 1 wound.

Dwarf (Body 7) (1 Orc Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 5/6) (1 Orc kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc

Turn 8
Dwarf fights Orc, dead Orc.
Barbarian moves.
Elf fights shoots Orc, dead Orc.
Wizard searches for treasure, finds Potion of Speed.
GM has no actions.

Dwarf (Body 7) (2 Orc Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc
Wizard (Body 3/4) (1 Goblin kills), 60gc, 50gc

Turn 9
Dwarf moves.
Barbarian moves.
Elf searches for treasure, finds Gold! 20gc
Wizard searches for treasure, finew Trap! 1 wounds inflicted.
GM has no actions.

Dwarf (Body 7) (2 Orc Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc


Turn 10
Dwarf moves, jumps Pit, fails and takes 1 wound.
Barbarian searches for treasure, finds Gold! 25gc
Elf moves.
Wizard moves.
GM has no actions.

Dwarf (Body 6/7) (2 Orc Kills), 50gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc

Turn 11
Dwarf searches for treasure, finds Treasure Horde! 100gc
Barbarian searches for treasure, finds Potion of Resilience.
Elf moves and opens door to find pit which he cannot cross.
Wizard moves.
GM has no actions.

Dwarf (Body 6/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc

Turn 12
Dwarf searches for secret doors, finds none.
Barbarian searches for secret doors, find one.
Elf moves.
Wizard searches for treasure, finds Trap! 1 wound inflicted.
GM has no actions.

Dwarf (Body 6/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc
Wizard (Body 1/4) (1 Goblin kills), 60gc, 50gc


Turn 13
Dwarf moves, jumps Pit, fails and takes 1 wound. Dwarfs should not jump pits in future!
Barbarian moves.
Elf searches for treasure, finds Potion of Healing.
Wizard moves.
GM has no actions.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 1/4) (1 Goblin kills), 60gc, 50gc

Turn 14
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves.
GM has no actions.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 1/4) (1 Goblin kills), 60gc, 50gc

Turn 15
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves.
GM has no actions.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 8) (1 Goblin kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 1/4) (1 Goblin kills), 60gc, 50gc


Turn 16
Dwarf moves.
Barbarian fights Orc, dead Orc.
Elf moves.
Wizard casts spell - Water of Healing, 4 body points restored, full health.
GM has an Orc fight the Barbarian, 1 wound inflicted. Orc fights Barbarian, 1 wound inflicted.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 6/8) (1 Goblin kills, 1 Orc Kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (2 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 4) (1 Goblin kills), 60gc, 50gc

Turn 17
Dwarf moves.
Barbarian fights Orc, dead Orc.
Elf fights Orc, dead Orc.
Wizard searches for treasure, finds Wandering Monster! Fimir inflicts 1 wound.
 GM has Fimir fight Wizard, 1 wound inflicted.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 6/8) (1 Goblin kills, 2 Orc Kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (3 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc

Turn 18
Dwarf moves.
Barbarian fights Fimir, dead Fimir.
Elf moves.
Wizard searches for treasure, finds Jewels! 50gc
 GM has no actions.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 6/8) (1 Goblin kills, 2 Orc Kills, 1 Fimir kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (3 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc, 50gc

Turns 19
Dwarf moves.
Barbarian moves.
Elf moves.
Wizard moves.
 GM has an Orc fight Barbarian, 1 wound inflicted.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 5/8) (1 Goblin kills, 2 Orc Kills, 1 Fimir kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 5/6) (3 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc, 50gc

Turn 20
Dwarf moves.
Barbarian fights Orc, dead Orc.
Elf shoots Orc, dead Orc.
Wizard casts spell – Rock Skin on himself.
GM has Fimir fight Elf, 1 wound inflicted. Orc versus Wizard, misses. Chaos Warrior versus Wizard, misses.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 5/8) (1 Goblin kills, 3 Orc Kills, 1 Fimir kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 4/6) (4 Orc kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 2/4) (1 Goblin kills), 60gc, 50gc, 50gc

Turn 21
Dwarf fights Chaos Warrior, misses.
Barbarian fights Chaos Warrior, misses.
Elf fights Fimir, dead Fimir.
Wizard fights Orc, dead Orc
GM has Chaos Warrior fight Wizard, 1 wound inflicted.

Dwarf (Body 5/7) (2 Orc Kills), 50gc, 100gc
Barbarian (Body 5/8) (1 Goblin kills, 3 Orc Kills, 1 Fimir kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 4/6) (4 Orc kills, 1 Fimir kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 1/4) (1 Goblin kills, 1 Orc kills), 60gc, 50gc, 50gc

Turn 22
Dwarf fights Chaos Warrior, dead Chaos Warrior.
Barbarian moves to chest.
Elf moves to chest.
Wizard moves to chest.
GM has no actions.

Dwarf (Body 5/7) (2 Orc Kills, 1 Chaos Warrior kills), 50gc, 100gc
Barbarian (Body 5/8) (1 Goblin kills, 3 Orc Kills, 1 Fimir kills), Potion of Healing, 25gc, Potion of Resilience
Elf (Body 4/6) (4 Orc kills, 1 Fimir kills), Potion of Strength, 10gc, 20gc, Potion of Healing
Wizard (Body 1/4) (1 Goblin kills, 1 Orc kills), 60gc, 50gc, 50gc

Turn 23...
It was determined that 1D6 movement out of the Dungeon would be tedious.  To liven the escape the Treasure cards were shuffled and a card drawn to see if a Wandering Monster! would appear each turn.  No such occurrence occurred!

Conclusion
Stumpgrinder looked up at Brighttower as he rested his battle axe on the still and bloody body of the Chaos Warrior he had just dispatched.
“What do you reckon he meant when he screamed – we had a deal?”
“I have a suspicion that Prince Magnus is not above screwing over those he has dealings with,” replied Brighttower as he prepared himself to cast a spell of healing upon his battered and bloody self.  Honestly he thought I’m tired of being the whipping boy among this lot.
Axebiter walked to each of the chest, smashed the locks and threw back the lids, revealing gold coins piled to the edges.
“How much gold do you think is in there Stumpy?”
“750 gold coins,” was the automatic reply Stumpgrinder gave without seeming to strenuously think the matter over.
“How do you know that so precisely and so quickly?”
“I just do, simple volume and dimensions, anybody with a brain can work it out,” came the disparaging reply.
Axebiter dug out a bag holding his personal wealth and showed it to the Dwarf, “how much in here?” he asked.
“100 gold coins,” came the reply after he hefted the bag and looked briefly inside. “You should really break down some of your coins to silver and copper.  Makes trading easier, not every common trader is going to have change.”
A flash of magical light announced that Brighttower had just finished his healing.
“750 gold coins, why that’s the exact amount the taxes were for the kingdom.  I think it’s about time we left this little part of the world for greener pastures.  We know too much, and Magnus is no fool.  I think we leave these chests at the castle gate, less our fee and leg it for the safety of the border.”
Brighttower looked at his companions and saw the signs of agreement.
“That’s a handy skill you have there Stumpy - you know what they say about Dwarfs.”
Stumpgrinder looked up at Brighttower, confusion written on his face.
“What is it they say about Dwarfs?”

FINAL THOUGHTS
Accumulating some money on the characters now, not much equipment they can't really afford now.  Though to be fair no one has died yet...

At the end of this Quest the Characters stats remained the same, and they were left with the following pieces of equipment.
Dwarf, Helmet, Battle Axe, 2 x Hand Axe 10gc
Elf, Shield, Crossbow, Broadsword, 15gc
Barbarian, Helmet, Chain Mail, Shield, Spear, 125gc
Wizard, Staff, 780gc

Thanks for taking the time to read, I hope you enjoyed it.

Till next time.

The Hon. John