The Dean
Leader
Brawl
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2
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d
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8
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Shoot
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2
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d
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8
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Dodge
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3
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d
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10
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Might
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3
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d
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10
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Finesse
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3
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d
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10
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Cunning
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3
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d
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10
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Danger Sense: You automatically pass the first peril you encounter each turn.
Deductive: Draw one Fortune card.
Inventor: Before each scenario, when determining Resources, roll your Cunning dice. You may equip one Gadget or Gear item with a point cost equal or lower than your number of successes. This roll may not be combined with any other Gear points.
A man before his time they said! Indeed he was, so much before his time he never got his chance at any time in the job as Dean of Old Weebly College. This made him bitter, twisted and made him the mad genius he is today... the Mad Genius Before Anyone's Time. His genius created Concept X, the first mobile analytical device, pity it's as mad as it creator.
Concept X
Sidekick
Brawl
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2
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d
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8
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Shoot
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3
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d
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6
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Dodge
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3
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d
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6
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Might
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2
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d
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8
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Finesse
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3
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d
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8
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Cunning
|
2
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d
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6
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Dread Gaze: Action: Target one enemy anywhere on the table and roll an opposed Finesse check. If you win, the target may not run or shoot this turn. Otherwise, there is no effect.
Quick-Witted: Once per turn, shift your Might, Finesse or Cunning dice-type down to gain a +2d bonus to that skill.
The Dean lied about Concept X being a true mechanical construct, he's sort of half right. The core of Concept X is an organic brain which powers the mechanical components of the mechanical man. Not just any brain but the brain of the man who denied The Dean his post at Old Weebly College. The process left the individual insane but totally loyal to The Dean, go figure?
Hagar Hagarman
Ally
Brawl
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1
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d
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6
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Shoot
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2
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d
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6
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Dodge
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1
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d
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6
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Might
|
1
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d
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6
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Finesse
|
1
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d
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6
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Cunning
|
2
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d
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6
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Burst Fire: Action: Place 3” burst within 12” and line-of-sight.
Hagar is The Dean's test "subject". He's always willing to test any new device that The Dean comes up with, especially something that makes lots of noise, makes pretty lights or turns laboratory animals inside out or explode. Needless to say Hagar is not a very nice man, is best not invited to children birthday parties or asked to walk the family pet.
Assistant Fu
Ally
Brawl
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-
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d
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-
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Shoot
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1
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d
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6
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Dodge
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2
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d
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6
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Might
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2
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d
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6
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Finesse
|
2
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d
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6
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Cunning
|
2
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d
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6
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Sly: Add +1d to your Dodge and +1d to Finesse. You have no Brawl skill.
A wily oriental of midget proportions. Rumoured to be the half brother of Manchu the terrible. Fu spends most of his time trying to get a date with Miss Agenda but his amorous advances do not seem to be succeeding.
Ally
Brawl
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1
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d
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6
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Shoot
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2
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d
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6
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Dodge
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1
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d
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6
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Might
|
1
|
d
|
6
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Finesse
|
2
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d
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6
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Cunning
|
1
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d
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6
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Daredevil: Once per turn, you receive a +1d bonus when rolling for a Peril.
The devil wears Prada so the saying goes and perhaps Miss Agenda does as well. Not averse to controversy, constantly fending off the amorous advances of Fu, she has an Agenda that only she knows, but just what is it?
Plant 101
Follower
Brawl
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2
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d
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6
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Shoot
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1
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d
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6
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Dodge
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2
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d
|
6
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Might
|
1
|
d
|
6
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Finesse
|
1
|
d
|
6
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Cunning
|
1
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d
|
6
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Animal: Add+1d to two of your skills. You have no Shoot skill.
An unusual plant that The Dean brought back from one of his expeditions to South America. To his extreme surprise, his cleaner one day came up to him, plant in hand and started to talk to him. At first he thought it was just the damn impertinence of the cleaner, but then it became clear that it was the plant doing the talking. It had managed to send it's root system through the skin of the woman, mesh with the nervous system and eventually meld with the brain stem. The cleaners boyfriend Roger Corman had been asking about her welfare lately, he'd have to have a word with him. After all who'd believe a story of talking plants...
So there we have it, who can spot a bit of culture? Next up another adventure.
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