Andrews comments are in italics.
For this game I went with my 1814 ‘Fall of France’ list. Infantry and artillery is good but not spectacular, with about one third Garde but very little cavalry (one regiment of dragoons and one of chasseurs) and what there is of poor quality. Unfortunately the Garde is Garde Nationale: four battalions of raw with one trained battalion of naval infantry. The terrain was uninspiring with built up areas at both flanks. Out-scouted again by numerous Prussian cavalry, so I deploy first giving the Prussians a look at the layout. I went with infantry forward backed up by my cavalry. The Garde Nationale was on my right stiffened by about two thirds of my artillery.
|1: My Prussians end of 1st bound. Advance was the word.|
|2: French response, deploy skirmishers.|
|3: French occupy large stone building.|
|4: After a stunning counter battery exchange of shells, one French|
battery was removed from play. The Prussian cavalry prepare to
threaten the French columns.
|5. Prussian cavalry seeing the French adopt squares re-position|
themselves to threaten other French sections.
|6. Cunning Prussian tactics, pretend we are moving away.|
|7: Prussian dragoons ready themselves for engagement.|
Prussian right continue to advance.
|8: Prussians keeping it together and dishing out stalling casualties|
to the advancing French, taking away some of their momentum.
|9: The French in deployment (out of sequence to shots)|
|10: Prussian right flank initial deployment.|
|11: Prussian left flank initial deployment.|
And still more.
|12: The Prussian Hussars prior to hitting the French naval battalion.|
|13: Right flank. Prussian dragoons prior to engaging French column|
a dash between French in square. Another good round of shooting.
|14: Engagements actually happen! Prussians learn to only charge|
when the French loose their momentum and become shaken/disordered.
|15: The battle starting to break up into smaller knots of engagements.|
|16: The view of the dodgy French thinking whether to weather the hail|
of cannon rounds.
So I find myself in an up beat mood as I think I played a better game this time. I was initially concerned with the terrain setup on my side of the table, but in the end it didn't harm me too much. My luck with die rolling was most unusual, with me making an effective impact on the French artillery, with one battery destroyed by the second round of engagement. Two 6's for what was hit following a 6 in the previous round. I managed to neutralize two of the French batteries, which I think helped reduce the casualty count on my battalions.
Not a bad game all up. Thoroughly got what I deserved. No terrain to take advantage of, out-scouted and out-shot from the out-set. Never was allowed to get the going in the face of the Prussian steamroller. I read somewhere if you fight someone often enough you teach them how to beat you. Some lucky dice helped at the start, but this time they were able to convert an advantage into a win by playing a smart game to keep the initiative. Maybe next week I will make life more difficult. Or at least maintain our advantage in the elegant uniform stakes!
So at this stage I seem to be happy with this organisation of my Prussians. Another game next week, where I will see if it was luck or whether I have perhaps become a better player! (The earth has shifted orbit at this statement.)