This Saturday 4th June my compatriot Glen T and I will be having a game. The plot will be involved with searching for the god like creature worshipped by the giant white apes of the inner lost Congo. I'll post more story line as it develops. But here are my characters and a bit of story to go with them.
|The mythical creature of our quest, is it real?|
|The last photo taken of the group in the grounds of Eaton prior to leaving England.|
|Lord Ackerley Wishart|
Never seen without a cuppa, voted by his Peers as the most harmless man in Parliament. When he was challenged to a duel by Earl Bentpype Thyn he so disarmed him with his alarming discourse in Latin and Greek vocabulary than he reduced the poor man to fits of hysteria that had him running home to mummy in tears. Since then very few have picked a fight with "Old Man 'Ackers", he who brews a mean cup of tea.
(Level 2) Harmless: You may not be targeted by an enemy action from over 6"away, and you never count as being in line-of-sight unless the enemy is within 6". You may never Shoot, Brawl or otherwise attack an enemy. You may be rushed/brawled as normal.
(Level 2) Noblesse: When you are down, you are not ko'd if you fail a Recovery check. Instead, you remain down and may roll again on subsequent turns. While you are down, an enemy in base-to-base contact may knock you out of the game as an action - by passing a random challenge.
(Level 4) Disarming: Lower level enemies must roll a Finesse check (1 success) when fighting you. If failed, the enemy can only dodge - even if they were attacking.
Health: d10, d8, d6, Down, Out
|Sir Garfield Talbot|
Sir Garfield is Lord Wisharts long suffering boyhood friend, having grown up in the same household after Garfields parents were killed by a man eating tiger in Africa. Garfield spent most of his youth defending Ackerley from the bullies at school, and from those who accused him of making up stories of his parents being eaten by a tiger in Africa. Nevertheless Garfield is the brains of any adventure, quietly guiding his master and friend in the right direction that results in the least possible deaths and destruction.
(Level 3) Bodyguard: Once per turn, when your leader is attacked and you are within 3", you may immediately move adjacent to your leader and intercept the attack. You become the sole target of the attack and the fight is resolved as normal.
(Level 2) Doc: Action: Tend to one downed colleague in base-to-base contact - roll a Cunning check (1 success). If passed, the colleague may re-roll their next Recovery check.
Health: d8, d6, Down, Out
Niles is another school boy chum of Ackerley. Mad keen on shooting anything that moves, which means that his wife and family tend to encourage him to go on holidays as often as possible, as do the neighbours, as do...well just about everyone in the Shire. Gruff and good natured, he shares the bounty of his shooting hunts, but not too many people in the Burroughs are keen on moles and ferrets as fine dining.
(Level 1) Sharp: Once per turn, you may re-roll one Shoot or Finesse die.
Health: d6, Down, Out
"Batty" Barrington as he is known locally is a legend in the area. Called "Batty" for a number of reasons, namely because he's not the full penny (they say he was dropped on his head by the midwife when he was born), but more for the fact he's as blind as a bat when it comes to being able to read. Yet this doesn't stop him and Niles from tottering off on shooting parties come the weekend, with many a local dashing in the other direction seeking shelter. Yet "Batty" is a deadly shot believe it or not, he's just short sighted, nothing wrong with his distance shooting...
(Level 1) Marksman: Add +1d to your Shoot.
Health: d6, Down, Out
Eberhard is a rare individual from the colonies who is by Ackerley's definition - educated. That is, he enjoys a cup of tea, knows Latin at least (even if it Church Latin), speaks a dozen or so languages that are not English or European! Yes Ackerley finally found a man from Africa who can speak to the Natives, no longer did he have to rely on Jabari and his pigeon-english/sign language debates. So Eberhard has now a comfortable income, secure lodgings and tries to encourage his employer not to visit Africa as much as possible, it really is a dangerous place.
(Level 1) Trick: Once per turn, you may discard a card to gain a +1d bonus to a Shoot or Finesse roll.
Health: d6, Down, Out
Jabari a man of mystery, a man from Africa, a man from... South Croydon named Wally Smith. Yes it's all lie, he was stuck is South Africa at the time when he came across Lord Wishart and from then on he's been playing the act ever since. He carries the drinks, stiffens his masters resolve with a bit of "liquor" when needed, pretends to speak the language, but balls it up more times than not. Jabari thinks that Sir Garfield might be on to him, but hasn't spun him out yet. He's avoided the worse of all his masters encounters by what he keeps hidden under his fez. Under his fez is a deadly swarm of trained killer Peruvian moths, when he is threatened he lifts his fez and they disgorge in such deadly number that they can overwhelm a sufficiently surprised enemy, and who would not be surprised by a swarm of deadly Peruvian killer moths!
(Level 1) Swarm: You may play a peril from your hand on an enemy when they come into contact or activate in contact with you.
Health: d6, Out